If you were to create a game, what would it be like?

If you were to create a game, what would it be like?

  • 18

WseudoP

I'd like to make a rogue-like open world action RPG game where you descend the abyss of Made In Abyss, or a open world Dark Souls where you walk a huge world with different dungeons, kinda like Monster Hunter but with actual levels and dungeons.

Either that or a hide and seek or tag multiplayer first person game in a city where you can enter buildings and stuff and a lot of people would be playing simultaneously.

Replies 7

Freaky9500

Great ambition and good ideas, though programming this what you suggest is another story. I had similar dreams of mine as well but nowadays I would start small with 2D games.
After all, it's important if the game is fun or not. Not if it is expensive or not. Like movies, where sometimes a TV movie surprises you with it's quality.

Both the games you suggest are player focused or better said games where the player himself / herself gains experience not the game's avatar. Games that are challenging to play. Capcom games are mainly like that. I think that's their selling point.

Other than that, there are this formulas for games.
"I want it syndrome" games like pokemon, any mmo with item hunting, quest items like diablo and such. (CS GO nowadays)
Games with random, to simulate real life encounters like rogue likes, or again pokemon so that you get the sense of experience something new every time. (Added effect with "I want S.")
Open world or visually unrestricted games. Games where you can enter every door, jump over every obstacle and visually never get blocked. (Aka invisible wall) 
Story driven games. Nothing else matters but the story and atmosphere. 
Games where you are gifted with new abilities upon a difficult task. Aka metroidvania.

With all this in mind. I would like to make a turn based strategy game, something like FF tactics. Which I couldn't get enough of. Which would contain; story emphasis, random integer, abundant items, and ability reward.


arthurwellsley

It would be World of Tanks, but

(a) no spg,

(b) larger maps

(c) 30 x 30 teams as well as the usual 15 x 15.


Browny27

I would go to great lengths to explain in detail what my dream game project would be like.

But I'm too tired to type or think now and I really wanna bump this thread so I'll just share what I want my dream game project to be....

I want it to be.... FREE!

That's right. I want it free. FRIKKIN FREE!

No price tag, no hidden charges, no micro transactions, no loot crates, no season pass, no bullcrap.
TRULY FREE TO PLAY!

I believe that games are art and that art is expression and expressions should be FREE! Why would anyone put a price tag or even monetize an idea or a thought if they didn't have to? I don't and therefore I won't. I would do it for the love of the medium and for the community and I want everyone to be able to access it. If anyone would even want to touch it with a 10 foot pole is a totally different story altogether XD

But I would impose a limitation on it; I would make it a story driven single player experience. And it'll mostly be a pixel-graphics ordeal and every fiber of it would be an homage, a monument to the great games that were.


Sulimen

Browny27 said:

I believe that games are art and that art is expression and expressions should be FREE! Why would anyone put a price tag or even monetize an idea or a thought if they didn't have to? I don't and therefore I won't. I would do it for the love of the medium and for the community and I want everyone to be able to access it. If anyone would even want to touch it with a 10 foot pole is a totally different story altogether XD

I think the majority of people putting price tags on their artistic expressions via their video games, are doing it because they want it. Not earning money would make the gaming industry significantly worse in quality. As in.. most games will probably be pixel quality or visual novels, as many of the classics and greatest games of all time that you would probably pay homage to, are made from fundings of another party, or having funds from past game sales.

Even most indie games, where many of them are made out of passion and to express their artistic idea, are distributed with a price tag. That's because it takes quite a long time to develop a game, especially if you're only 1 guy (games like Cortex Command and Dust: An Elysian Tale). It would be a waste to distribute it for free, because if people like myself see how great their artistic expression is via their great games, we would definitely pay money for that. Not to mention that unlike Triple A products, i also pay for indie games because i genuinely think the developers deserve it, and not just because i'm a customer paying for a product. If someone want to make a game for the love of the medium, then i would pay for that game for the love of the quality and creative effort that the developer put in it.

You do have the right idea though. Games made out of passion (obviously as a hobby) and distributed for free do exist out there. I played a few of them, such as Doki Doki Literature Club, IB, Witch's House, Alien Swarm etc. Not to mention the modding community as a whole, where people make so much content for games out of their free time, for absolutely nothing in return. Some people even make better content than the game itself.

It's just kind of very limited idea because very few people can pull out great games made for nothing in return. Even a community mod like Antibirth, which contains a good amount of content (few alternate chapters and different bosses in them + tons of items), took years to make, and its still incomplete.


NiteCreature34

lots of zombie smurfs, killer rabbits and a mega-nuclearized pea shooter for a weapon!


Smashpotatoe

I would love to be able to create a game very similar to this one:

Mineko's Night Market

it would be available for pc, online and free to play :D


fatkinm

dont know