Mortal Online 2 Patch Notes 1.0.5.4

  • 1

Mortal Online 2 is a first – person fantasy MMORPG

Mortal Online 2 is first and foremost a player – driven game. It is the players who gather resources, craft goods, set up trade routes, build houses, fortifications, and villages – wage wars, or keep the peace.

The world of Mortal Online 2 is constantly changing, and it is a game that will change how you look at MMOs.

 

Mortal Online 2 Patch Notes 1.0.5.4

 

Added:

Added Tower shields.

Added a batch of new point of interest locations to the world.

Added the ability to toggle criminal actions with a hotkey. (Default key bind is N) A new icon will appear on screen while criminal actions are active.

Added a new Advanced Management skill book. This should alleviate the issue with not being able to level up the Management passed 70 if your Negotiation skill is leveled up too high.

Added a new bounty hunter achievement.

Added many new profession specific titles.

Added experimental UI scaling option. If you encounter any issues with elements going off screen you may use the UI reset button to fix it.

Added a new vendor outside of the Descensus dungeon.

 

Changes:

The extra stamina cost of blocking with a shield has been removed.

Shields now mitigate more damage when blocking attacks that can not be parried from strong AI.

Shield weight now contributes to equipped armor weight.

Updated the icons of existing titles.

Adjusted the requirements for unlocking various achievements on Steam.

Updated the upkeep display on houses. It now shows remaining days, hours, and minutes instead of just minutes.

The Mental Leash debuff will no longer get removed if you take damage.

Updated the damage types that the Ultumeki hits with.

Player owned house passwords are now obfuscated by default. There is now a new visibility toggle that will allow you to view the entered password.

Adjusted character body shapes across the board. Bodies should now represent their status (skinny, stout etc) in a more accurate manner. This change also fixed some bad shapes on armors that happened when you had a character that was both strong and overweight.

The Necromantic Rituals skill now affects the stats of summoned ritual creatures.

The core of the UI has been refactored. Notable changes include improved UI Zorder (how elements are sorted on top of each other), improved loading sequences and fade transitions. A slight performance increase might be expected due to less overdraw from onscreen effects.

Reduced the interactable region of the horizontal compass to reduce the risk of dragging it by mistake.

Lowered the strength requirement for all Poleswords (only affects weapons crafted post patch).

Balanced the effect bonuses of currencies and artifacts when raising Ritual Pets.

Adjusted the stats of the Tupilak, it was previously too strong and has now been weakened.

The concentration skill now provides a 60% resistance to interruptions while maxed out. (Up from the previous 50%) Note that all characters have a base value of 10% as well.

Reduced the casting time of spells while mounted from 2x to 1.5x.

The Styganthrope clade gift has been changed. It was previously as follows:

You regain 3.33 health every 10 seconds, and the effect of passive regeneration is doubled. But you gain 35% less health when being healed.

You regain 1 health every 3 seconds, and the effect of passive regeneration is doubled. But you gain 20% less health when being healed.

 

Fixes:

Tentative fix for the “ghost player” issue where a clone of a player would appear in the wrong location.

Fixed exploit which lets you pull fish out of the ocean instantly.

Fixed exploit which lets you level up pets instantly at the stables.

Fixed exploit that allowed you to bypass the coin on delivery cost of a letter containing an item.

Fixed exploit that allowed you to transport items safely through the world by keeping the coin on delivery window open.

Fixed exploit that allowed you to transport items safely with a mount.

Fixed exploit where you could transport items safely while in spirit form.

Fixed exploit that allowed you to run at combat speed with your weapon sheathed after right clicking a deed in your inventory.

Fixed exploit that allowed you to run at combat speed after right clicking a campfire in your inventory.

Fixed exploit that allowed you to enter the Necromancy dungeon through the oneway exits.

Fixed music getting muted when reaching the character screen.

Fixed sometimes getting stuck in mouse mode after closing a message box.

Fixed an issue where stabling a pet would sometimes result in a ‘ghost’ duplicate pet appearing.

Fixed a rare crash that could occur while interacting with objects such as crafting tables.

Fixed magic reflect showing multiple buffs after crossing a nodeline.

Fixed the Coraxi Birdkeepers not paying you after you sold them items.

Fixed issue where you could sometimes move too early during the loading screen sequence. You can now move first when the loading screen starts to fade out.

Fixed being able to sell ritual pets at the broker.

Fixed safe spot that could be exploited in the Gaul’Kor Spider Queen’s lair.

Fixed having to turn on criminal actions in order to loot the loot bags of guild mates.

Fixed various sound effects that got stuck looping.

Fixed being able to kill the Veredari postmen.

Fixed 60+ issues with the environment and terrain.

Fixed issue where decorations would load several seconds later than the house or keep they belonged to. This would sometimes cause players to login to empty houses for a brief moment.

Game settings are no longer loaded a second time after logging in.

Fixed issue with the game settings being broken at low resolutions or unusual aspect ratios.

Fixed issue with logging out to main menu not being a proper level transition, causing the game to freeze until it was loaded. This would also cause the intro movie to freeze.

Fixed issue where pressing log out in the character selection screen would reload the main menu.

Fixed player owned houses sometimes costing zero upkeep.

Fixed Ahk bond not functioning as intended. It should now properly reduce the damage received by the caster and pass it on to the bonded target.

Fixed pets not giving clade experience to their owners after a kill.

Fixed Risar glaive having the same slashing and piercing stats as a Heavy glaive.

Fixed miscellaneous spelling mistakes.

Fixed pet menus sometimes breaking until you stable your pets.

 

Replies • 10








Interstellar

What is the average lifespan of MMOs? I wonder how many fail for every one that succeeds?