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Cyberpunk in Game Vault

  • 1

PLEASE HAVE ENOUGH COPIES OF THE GAME SO ACTUAL PEOPLE AND NOT JUST BOTS CAN REDEEM WITHIN THE FIRST MILLISECEOND OF IT UNLOCKING

Replies • 99
Solar
  • 8

I think i'm about 1000 short anyway... since i'm guessing that the lifetime ARP won't count.


  • 3

I think it's up to chance. And I'm pretty sure the code will be for GOG so maybe the scalpers won't be as desperate. 







Solar
  • 2

Sadly I don't know if anyone will have enough ARP for it. I have been years on the site and just have 650 points. 


The Terror That Flaps in the Night
  • 20

I've said it before and I'll say it again.

Increasing available copies (unless it's by A LOT) or driving up prices is not gonna drive the botters away (or significantly increase normal people's chances of getting a vault game)...because for the botters gaining ARP takes no effort (and accordingly they'll do it on multiple accounts, which they can cycle through for vault purchases and effectively never run out of ARP).

You'll only drive away the botters (and make the community/economy overall a lot healthier in the process) by making things uncomfortable for them. Ban their accounts when obvious botters are reported, make games redeem straight to steam via the API so they can't sell them on the gray market (won't work for Cyberpunk this month since that's GOG, but would work in general), check the leaderboards and site data for impossible ARP amount gains. Stuff like this will actually drive botters away because it creates actual work for them and destroys their "progress".

edited