Star Citizen 3.15 Review - Drugs, Bombs, and The Good Times They Bring

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The banner feature here is the whole injury/healing/hospital tango, but I think the most appealing part is having a functional physicalized inventory system. It brings a whole "these things exists" to the many things in the game. As that expands to full include ships, components, and cargo, we might finally have one of the final cornerstones of the game. But salvage is delayed again, so nothing matters and the world is ending.
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