A Closer Look: The ongoing war between Epic Store and Steam.

So, chances are that most discussions regarding Epic's exclusive deals will often lead to these arguments:

"Exclusive games are anti-competitive. It forces people to switch on a different platform rather than convincing them. This avoids competition altogether"

"Exclusive games are anti-consumer. By making them exclusive, their choices gets reduced to a single platform and you're forced to accommodate yourself to that store's features, often not containing those features (i.e. regional pricing, reviews, forums etc.)"

 

Among many other arguments regarding privacy issues, customer support and theoretical digital enhancements of drug inducing amino-acids.

My son loves Fort Minor. He has been a huge fan of it for some time. Remember The Name was the song he often heard while binge watching counter strike 1.6 compilations on youtube. The idea behind it encompasses a large issues regarding the industry:

Why is Steam always leading against major platforms? It's very simple, we first have to look into the structural margin created by Gabe Newell's senior accountant. The words he said are:

It is important for us to have competition. It puts pressure on our team to make better decision and overall good customer service. My father served as a WW2 Veteran in Fort Knoxx. He often said how much gold is there, enough to buy out every known gaming publishers on the market. Unfortunately due to dementia, my father stole 250k of gold ingots and melted them. He created golden chains and Rolex Watched to bribe various Rappers in the Rap industry, to play with Ninja. This lead to discouraging atmosphere at Valve headquarters as my Father was actually an Epic sleeper agent. Very Sad.

And that's the problem with the Industry. The industry is just a word. It is an aspect of society that we created to give us a sense of argument against other people for the ongoing pursuit of fake internet points. We go to places on the internet, tell other people how "Epic is this" , "Epic is that" without realizing that we ourselves .... are Epic.

 

Exactly:

Here a picture of the Redeemer Superweapon from Unreal Tournament 1999 made Epic Games. I really loved that gun, it was often a risk play to get it, as you sometimes got sniped instantly. Very sad feeling of dying while not using it, the same sad feeling of finding out your game is not on Steam, but moved to Epic store for 1 year.

 

But not if you include the statistics:

Which lies the problem within this war. It is not sustainable on the long run. This plays the idea that short term problem solving will end the war, but it will only end the battle. Steam is in for the long run. The graph above is required for me to post it because every gaming articles looks more credible by showcasing a statistic. 

 

So remember, Epic might not have what Steam has, but they don't need to.

 

DISCLAIMER: This is an educated opinion of someone who has been relatively informed about today's journalism, but do not think of it as fact. It was made from varying opinions and sources other than myself.

Source of this article: Myself (Caecus est inamabilis sciurus)

Replies • 4


Interstellar

Interesting points u bring up in several of your articles.....nice humor too! Looking forward to reading more of your posts :)


Resident lurker.

It typically takes two (or more) sides to engage in a 'war'?  In this case, all I see is one party using massive cash reserves to try to buy market share of the other, which is passively going about its business as it always has.

I'm not being fooled about this being for the greater good, however - this isn't for consumer benefit, or for the ultimate benefit of the 'industry'.  It's about Epic's executives making wads of cash - and having the capital to buy developers to help them with that.  Those money-hatted devs win in the short-term, but the end game is all about Epic simply taking a large slice of Valve's pie - with nobody else 'winning'.