Ship of Heroes Team Reveals a Few Details About the Mission System
Players will also be able to scale how many enemies they'll face off against. "So you want more trash mobs? Fine by us. More lieutenants, bosses and maybe an Arch-Villain? Again, fine by us." the blog reads.
Enemies will also scale based on how many players are in a party. Single players will face less trash than a party of ten. However, as noted above, the parameters of enemy level and mob composition can be tweaked.
These factors do all interact, and we are planning this out right now, in detail. And some mission types begin at higher levels of difficulty than others. So any given mission can deliver a totally different player experience, depending upon how the player makes his selections and forms his team (or does not form a team).
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We are working on the code for missions, and this reflects our plan for the mechanics of how missions should work. I thought that perhaps we should start describing what we have in mind so that all of you can weigh in before we settle on this approach. Each of these factors is more less independent from the others.
First we still plan to let characters set their difficulty level for most missions, so if you are level 20 you should be able to dial the level of the mission up or down and get level 21, or level 19 enemies to fight. And perhaps a few more levels as well.
Next we also intend to allow characters to affect (perhaps with a slider) the composition of enemy mobs. So you want more trash mobs? Fine by us. More lieutenants, bosses and maybe an Arch-Villain? Again fine by us.
Enemies need to scale to the size of the hero team, so a mission that has a solo hero obviously needs to spawn fewer enemies and lower level enemies than the same mission being played by a team of 10 heroes.
These factors do all interact, and we are planning this out right now, in detail. And some mission types begin at higher levels of difficulty than others. So any given mission can deliver a totally different player experience, depending upon how the player makes his selections and forms his team (or does not form a team).