For Honor finally gets dedicated servers

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One of the biggest minuses of last year's game For Honor was definitely the P2P network multiplayer performance. In short, this performance to Ubisoft has made it easier to launch the game, lowering some online traffic to the players. The adverse effects of this were the slowdowns, hiccups and general breaks of connection during the match. For one game that relied so much on the multiplayer component, Ubisoft's move was "cheap", in the absence of another description.

Fortunately, a year later For Honor finally gets a solution in the form of dedicated servers. On PC it will be live from the 19th of this month. The servers will be focused on PvP modes and will provide a more stable gaming experience as well as more advanced matchmaking. These changes will accompany the launch of the fifth season, called Age of Wolves, 15th of this month.

In addition to dedicated servers, For Honor will get significant changes to five heroes, new modes of training and introduction of ranked play modes.

Tagged with: Fight, DLC, Multiplayer, Ubisoft

Replies • 67

TheCyberDruid said:

Luckily it's not too late so that everybody has moved on already... oh wait.

ye, it's late :D



Existential
TheCyberDruid said:

Luckily it's not too late so that everybody has moved on already... oh wait.

Yes, yes.  How many games can be supported by the amount of gamers out there?


NINERISM

More a last ditch attempt to keep players around. This game had so much potential but they just took shortcuts with everything and contrinue to milk it any way they can (F2P microtransaction/unlocks model in a full priced game) and then there's the toxic community...

 

Too little too late. A shame, because it would actually have been a really good game if Ubisoft weren't so greedy.


Interstellar

It's about time, but I feel it might be a tad late at this point.



RockNRolla

Make the online project comfortable playable in a year, bravo




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