In Safe Mode, players will no longer have to sneak past enemies stealthily, but "monsters might sound and act more threatening if they spot you, so there is still an incentive to being careful." Players will now be able to explore without a "fear of failure," Frictional write, and see the game's environments without risk.
So, it's still got the scare factor in there, but you just can't die. Interesting video and game looks pretty cool, regardless of the manner of play.
In Safe Mode, players will no longer have to sneak past enemies stealthily, but "monsters might sound and act more threatening if they spot you, so there is still an incentive to being careful." Players will now be able to explore without a "fear of failure," Frictional write, and see the game's environments without risk.
So, it's still got the scare factor in there, but you just can't die. Interesting video and game looks pretty cool, regardless of the manner of play.
Thank you for that. I didn't get what was about safe mode. But your comment made it clear.
In Safe Mode, players will no longer have to sneak past enemies stealthily, but "monsters might sound and act more threatening if they spot you, so there is still an incentive to being careful." Players will now be able to explore without a "fear of failure," Frictional write, and see the game's environments without risk.
So, it's still got the scare factor in there, but you just can't die. Interesting video and game looks pretty cool, regardless of the manner of play.
Hmmm interesting read there, the changes are not so deep as to change the purpose of the game.