FORUMS

ARP equation for new member

  • 1

so with the amout requiered to redeem games from marketplace going up every month how is it possible for new member to be able to get anything from marketplace at this point? imo their chance is 0

correct me if i'm wrong

Replies • 5
Planetary
  • 4

It's nearly impossible for anyone to get a game from the market place, not just new members smiley


Galactic
  • 2

You can do some math... laugh

let's say for this month, August:

Daily:
1+1+2+2+2+2+3+3+3+0+4+4+4+5+5+5+5+5+6+6+6+7+7+8+9+10+20+35

Daily bonus streak:
1+2+3+4+5+6+10 * 4

Daily Quest:
5 * 28

Daily watch Twitch:
15 * 28

Steam weekly Quests:
25 * 3 * 4

So, we got this:

Daily: 170
Daily bonus streak: 61
Daily bonus '28+' days 36
Daily time on site: 155
Daily Quest: 155
Daily watch Twitch: 465
Steam weekly Quests: 300

MONTH COMPLETE: 1342

For account TIER you will need:

Tier 1 - 0
Tier 2 - 2500
Tier 3 - 7000
Tier 4 - 12000
Tier 5 - 18000

This is just one month, and you can do so much more on AWA to get so much more points.

But price and tier is THE LAST THING you need to have... wink

 

edited

  • 0
Breaker_CZ said: 40m

You can do some math... laugh

let's say for this month, August:

Daily:
1+1+2+2+2+2+3+3+3+0+4+4+4+5+5+5+5+5+6+6+6+7+7+8+9+10+20+35

Daily bonus streak:
1+2+3+4+5+6+10 * 4

Daily Quest:
5 * 28

Daily watch Twitch:
15 * 28

Steam weekly Quests:
25 * 3 * 4

So, we got this:

Daily: 170
Daily bonus streak: 61
Daily bonus '28+' days 36
Daily time on site: 155
Daily Quest: 155
Daily watch Twitch: 465
Steam weekly Quests: 300

MONTH COMPLETE: 1342

For account TIER you will need:

Tier 1 - 0
Tier 2 - 2500
Tier 3 - 7000
Tier 4 - 12000
Tier 5 - 18000

This is just one month, and you can do so much more on AWA to get so much more points.

But price and tier is THE LAST THING you need to have... wink

 

edited 30m

based on your math it would take a new member 2~3 months to have enough for a chance to get a game from the marketplace if the ARP requiered doesn't get raised next months



  • 4
akuma6x3 said: 9m

based on your math it would take a new member 2~3 months to have enough for a chance to get a game from the marketplace if the ARP requiered doesn't get raised next months

Yes.  That's a good thing.  It means people have to put in a modicum of time and effort in order to be eligible for a shot at the stuff in the vault.  It means that if there's another major game in the vault, like Cyberpunk 2077, you won't have a bunch of goobers - people who aren't actually active members on here - see there's a good game they can grab for free, a valuable game they could potentially sell for a nice bit of change, and so they sign up 20 free accounts, pump them up, and then claim 20 keys when the vault opens.  If you want to pull that, you either need to already be a member who has those accounts in place and been amassing ARP with them, or you need to put in the time and effort across those 2-3 months to reach that point.  And, in theory, lazy scumbags who want stuff for free are typically opposed to making any effort.  So, a percentage of those people - not all, by any means - will decide it's too much work, and they don't even know if there will be another big game like Cyberpunk 2077 on offer to make it worthwhile and they won't bother.  I'm all in favor of less competition, especially from those sort of people.

And for those people who do have multiple accounts, the higher prices should help deter them from snatching up all the keys in every vault.  When stuff in the vault was cheap, around 1300-1500 ARP, it was possible for people to earn enough ARP in a month to have a chance at getting a key - every single month.  If someone had multiple accounts, they could grab multiple copies of high value games or some of each item, month after month.  Now, they're going to have to be more selective.  If they blow through all their ARP on all their accounts for this month's vault, then they won't be able to grab anything next month, and next month might be really good.  So, either they stop grabbing everything simply because they can, or they buy less (only stealing half as many keys) in order to keep some ARP in reserve should the next month have better games.  Either way, more actual people have a shot at being able to get something if fewer keys are being gobbled up by multi-accounts/bots.

And if someone does manage to farm 2500+ ARP in a single month, that would hopefully raise a red flag for the Admins.  I don't know if they monitor such things, or if they actually care enough to take action should a community member report it - and you can safely believe that anyone earning massive amounts of ARP is going to be reported, whether directly to an Admin or called out on the board - but it should be way more obvious when someone is cheating the system.  I, for one, like to think that the Admins do care.  (Look, I don't know what happens behind the scenes, how much support they get from Dell/Alienware, what resources are made available to them to help curtail these issues, etc.  End of the day, they might be every bit as powerless to fix these problems as we are, and all they can do is run it up the corporate chain, get no answer or support, and be left every bit as frustrated and angry as we are.  So, you know, maybe the community could cut them a little slack.)  But, assuming they do care and do have the power to intervene when someone is obviously exploiting the system, then maybe we'll see more of those accounts getting banned.  And if they can start weeding them out, it means those people would have to start all over and rebuild/farm new accounts over those 2-3 months.  At the very least, it's gives the rest of us a brief reprieve from their bull****.  It's not a perfect solution, but it's a good start.

Personally, I'd like to see them raise not just the ARP prices for vault items, but also the Tier requirements.  For starters, nothing in the vault should be open to Tier 1+.  Granted, they've kinda fixed that if the new starting price is going to be 2500 ARP, since there's no way you can have that much ARP and not be at least Tier 2.  But I also don't think smaller games or DLC should necessarily cost 2500 ARP.  Maybe 2000 ARP and eligible to Tier 2+.  Bigger (i.e. more expensive) games and DLC, like notable indies or single-A games or season pass type DLC, should probably be set somewhere around 2500-3000 ARP and only be open to Tier 3+.  Then the really big stuff, like Cyberpunk 2077 or new releases (for all those people wanting Stray in the vault), should probably be upwards of 3500+ ARP and available only to Tier 4+.  Then, if there are keys remaining toward the end of the month, because there either weren't enough people with the required ARP or an appropriate Tier, or there just wasn't enough interest among those who were eligible, they could have a "flash sale" (maybe 48 hours, the last two days of the month) where the prices and requirements are reduced, or the prices are reduced and the Tier requirements removed entirely.  Something along those lines.

The vault should set a higher standard, be a little more exclusive, and serve as a reward to community members who have been active, who've been here, put in their time and made the relatively modest effort to earn ARP.  Of course, the items on offer should probably also reflect that by being higher quality.  Nothing against the games in this month's vault (they just aren't my cup of tea), but it's a bit sad that some of the games in this week's giveaways, specifically Battletech and This War of Mine, feel like bigger and/or more desirable games than what's in the vault.  Though, I suppose with the vault games, those are both new releases, whereas Battletech is around 4 years old and This War of Mine is even older, and both games are frequently on sale for less than $10.  I guess maybe that balances things out.