Boundary: Raytracing Benchmark

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In January developers team from Surgical Scalpels won NVIDIA's DXR Spotlight Contest.
Tech demo was based on Unreal Engine 4.22

They claim that Benchmark project utilized the lastest raytracing and raytracing-optimization technology enables players to see the future of raytracing technology.

Download: https://www.surgicalscalpels.com/rtbenchmark.html

Require RTX GPU: NVIDIA GeForce RTX 2060+

https://www.youtube.com/watch?v=Luw7Es66Stg

 

RTX 3090 DLSS @ 4k avg - 41fps (1% low 25)
RTX 3080 DLSS @ 4k avg - 36fps (1% low 21)

In case of RTX 2080Ti, with DLSS @ 2k(2560×1440p) low drops to 17fps and to 27fps @1080p



BOUNDARY is a multiplayer tactical near-future, space-based shooter game with team vs team in zero gravity firefights and executing low-gravity operations on orbiting space installations.

Release of the game is scheduled for 2020
Steam page: https://store.steampowered.com/app/1364020/Boundary/
Currently Minimum and Recommended setting not require GPU that support raytracing.

p.s Can It Run ?? or the time has not come yet...

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