Boundary: Raytracing Benchmark
In January developers team from Surgical Scalpels won NVIDIA's DXR Spotlight Contest.
Tech demo was based on Unreal Engine 4.22
They claim that Benchmark project utilized the lastest raytracing and raytracing-optimization technology enables players to see the future of raytracing technology.
Download: https://www.surgicalscalpels.com/rtbenchmark.html
Require RTX GPU: NVIDIA GeForce RTX 2060+
https://www.youtube.com/watch?v=Luw7Es66Stg
RTX 3090 DLSS @ 4k avg - 41fps (1% low 25)
RTX 3080 DLSS @ 4k avg - 36fps (1% low 21)
In case of RTX 2080Ti, with DLSS @ 2k(2560×1440p) low drops to 17fps and to 27fps @1080p
BOUNDARY is a multiplayer tactical near-future, space-based shooter game with team vs team in zero gravity firefights and executing low-gravity operations on orbiting space installations.
Release of the game is scheduled for 2020
Steam page: https://store.steampowered.com/app/1364020/Boundary/
Currently Minimum and Recommended setting not require GPU that support raytracing.
p.s Can It Run ?? or the time has not come yet...