So you have issues with the Weekly Quests. Tell us more...

So you have issues with the Weekly Quests. Tell us more...

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Cartire

As you guys have been aware, we have been changing up the weeklies for the last couple weeks. As usual, everyone here loves all the changes /sarcasm.  I kid of course, but let's talk shop.  We don't pretend to know all the right answers and we are constantly trying new things to see how they are received (and even more prevalent, how they are being exploited).  We haven't settled into any one format, and will probably continue to change up the routine for the foreseeable future until we find that perfect mix.  While these games are not the most entertaining things in the world, we do want to use them in a way that better engages the community with each other.  They do take a lot of time to create, and some weeks, its been all for not when a simple error on our part or a lucky player figures things out instantly.  We want to balance it being difficult, but solvable, which is almost impossible to do with the wide range of members.  Some of you will find them impossible and wait for others to solve, while others will find them to easy and not even bother.  

So with all this being said, we are opening up this thread to your complaints and suggestions. What has worked for you? What hasn't? What do you want to see changed and what would make you more willing to work with others to solve the puzzles instead of just waiting for the answers?  No idea is bad (I lie, there always horrible ideas) and we want to hear from everyone.  

So hit me with you best shot. Fire away.  

Edited

Replies 27

Sulimen

I got a great idea. I think a lot will agree as this will most likely benefit everyone in here if it comes to effect. Not sure the estimate on how much it will take, but it should be put somewhere in your priority list.

Okay the idea is:

to pin the damn thread.


Cartire

I'll pin it when im good and ready.  Let's be honest.  The majority of regulars dont even see that section anymore when they open the page.  Its a blind spot to them.  


ChipRAM edited

The original format (1 clue per day and immediately solvable) has been my favourite so far. Members were working together more than they do now, also time zones seemed mostly irrelevant.

The one thing that has bugged me about every quest so far is the lack of an explanation when it's over. After spending lots of time looking for the needle in the haystack I'd really like to know if I was even supposed to be looking for a needle. The guy who cracked the quest will probably post what he/she believes the clues meant but ultimately we'll never be sure.


fsck_afs

One technical question - sorry if this has been probably already asked and solved somewhere here before: The rules of the last weekly quest said that the daily hints would be connected to/with the ARP indicator at the bottom right. Where is it? I had one a few weeks/months ago. But then it disappeared and didn‘t return, unfortunately. (Chrome on iPad)


Cartire

fsck_afs sagte:

One technical question - sorry if this has been probably already asked and solved somewhere here before: The rules of the last weekly quest said that the daily hints would be connected to/with the ARP indicator at the bottom right. Where is it? I had one a few weeks/months ago. But then it disappeared and didn‘t return, unfortunately. (Chrome on iPad)

We are working on getting the ASI (ARP Status Indicator) working properly on mobile devices. For the time being, you'll have to use a PC to access it. I'm sorry. I want it to work too.  

Things are going to happen in a few weeks however.  We have an update coming, along with some new toys.  


Martimus1 edited

ChipRAM sagte:

The original format (1 clue per day and immediately solvable) has been my favourite so far. Members were working together more than they do now, also time zones seemed mostly irrelevant.

The one thing that has bugged me about every quest so far is the lack of an explanation when it's over. After spending lots of time looking for the needle in the haystack I'd really like to know if I was even supposed to be looking for a needle. The guy who cracked the quest will probably post what he/she believes the clues meant but ultimately we'll never be sure.

yup i agree here some of my thoughts

I really enjoyed searching with everyone in that one channel it brought the Community together but now its more of a trial and error system to a pont where it isnt any fun anymore, also many of them dont really make any sense to me. it became more a wild goose chase than a quiz.
Also another thing the first quests did good where that everyone looked at stuff in this community wich also gave me a thought of beeing more active on this site!

And im also not so much of a fan of the dailys they are ok for points but they seem a bit thoughtless and a bit static that it doesnt matter what you do, you would get this or that anyway!


UltraMaster

My thoughts and suggestions:

1) Do proper QA. I prefer to play the same quest over and over each day until a new one is available as long as it's properly tested, crafted in a fun way, fair and it's not frustrating to play.


2) Don't rig the games. If it's about skill then let the skill decide the outcome, not rigged physics or random aspects the player has no control over. If it's about chance, then use a better PRNG because it's no fun to get stuck in a loop of repeating outcomes.


3) Use a logical approach when crafting puzzles and discard random unrelated aspects forced together through the sheer chance of having a circumstantial resemblance or connection of a certain type unless they completely and logically make sense.


4) Establish a set of rules and follow them without leaving room for interpretation.


5) Provide solutions for all the puzzles that ended and explain the method used to solve them. This will help many users that are not into puzzles to pick up the pace and start participating.


6) Remove the chance aspect for the weekly puzzle reward and have set amounts of rewards allocated in the order of solving. I've seen reports of users getting lower rewards despite solving the puzzle way before others. For instance, if I'm the third to solve the puzzle I expect to have a better reward than the Nth person that solved it after me. This will encourage competition.


7) Remove the no reward option from the games. If the users spent a few moments of their time to get involved in that activity, a consolation reward is always better than rubbing it in their face with a "you got nothing in return, haha" sort of message especially since most of the time it's not even the users' fault. 


8) Fix the leaderboard positioning so each user can track their place in the site's hierarchy and be incentivized to participate towards getting a better rank.


9) Don't be stingy with the ARP. Use it to stimulate users into participating to play/solve the games.


10) Devise a proper hint system with clearly defined borders of where the hint starts and where it ends in order to prevent crazy theories that lead to frustration and countless variations on things that are not even supposed to be a part of the puzzle itself.


11) Adopt consistency. Stop experimenting continuously in production. Do it in staging or even have a beta section where users can participate into testing various things and give suggestions or validate the user experience, but never do it directly in production. It will only serve as an annoyance for the users and lead to countless bugs.


12) Have regular but optional polls to measure the level of satisfaction concerning the implemented changes across the site and particularly regarding each weekly puzzle. This will be a better indicator towards what aspects to focus on, what works and what not and a proper quantification of user satisfaction.

This is nowhere near a complete list but only a few things that I believe will help consolidate the overall system.


deidree edited

I agree with Ultramaster, especially in terms of posting solutions to weekly quests with explanation after the time to solve them is over. Also the randomness of the ARP reward in daily quests should be worked on - last 5 daily quests rewarded me with 5 ARP (in a row!) regardless of what I've done.

Also, a technical issue. Last week and this week I don't even see the weekly quests on the quests page. I've got a notification that I've got 1 quest left to attend today, but there's none.


Cartire edited by admin

deidree said:

I agree with Ultramaster, especially in terms of posting solutions to weekly quests with explanation after the time to solve them is over. Also the randomness of the ARP reward in daily quests should be worked on - last 5 daily quests rewarded me with 5 ARP (in a row!) regardless of what I've done.

Also, a technical issue. Last week and this week I don't even see the weekly quests on the quests page. I've got a notification that I've got 1 quest left to attend today, but there's none.

Damn.  That's entirely on me.  I completely screwed the pooch this week. Only US was active for the weekly (not on purpose).  I have activated the quest for everyone now. Luckily, its one of the versions everyone hates, where you can only solve it tomorrow.  So there's still time.  

 


Masuta

I do not like how it currently is. I missed last weeks puzzle since you have to remember to login specifically on Friday. Being able to answer or guess each day was fun. Kept me engaged. I skipped over this weeks quest for example. Lost interest with the new method. Thanks!!