Day/night and satiety (Update 0.9.016)

One important note before you begins to read about the new features! Not all features are visible at the moment and not all information is shown to you, but I would like to warn you that there will be some serious interface changes and players will get full info on events, player statuses, objectives etc. We will make sure that you will know about all events in the game. But our first priority is the core gameplay after that comes full interface remake and polishing.

Also is there is some unlocalized text – please don't worry. We guarantee full support of all 10 featured localization languages. Sometimes we try to amass some text volume to send it to translation rather than bug our translators with a few words. Our apologies and please don’t worry about that :)


1.Day and night cycle.
From now on the game features daytime and nighttime. An indicator is displayed in to top right corner that shows the time of day and what day you are playing. This was necessary to balance the game difficulty and show how many days you are surviving in Niffelheim. Also the creatures in the upper world react to time of the day (more info below). The events in the game will depend on how long you are playing, which opens a lot of possibilities for game balance in the future :) The upper world looks the same day or night at the moment, but we will try to visualize nighttime once we start working on visual effects.


2. Satiety.
This is a standard characteristic for survival games. So before the important characteristics were Stamina and Health, now these are Satiety and Health. Stamina will be depleted and filled up faster. From now on everything you eat in the game will increase your Satiety, and potions and charms will fill up your Health. Please note that your Health will decrease if your Satiety is depleted. Also your character will inflict less damage when the Satiety is low. Both Satiety and Health are indicated with new bars.


3. We've also developed some passive abilities for all characters.
New characters will be introduced in the game: Valkyrie, Berserker and Shaman with different features and abilities. The currently available Viking gets the ability Stun. This means that there is a chance to stun the enemy when battling mobs (I will get you the exact number once we complete the final balancing, currently we are using 5% chance for testing). Some mobs are exposed to stun (currently these are skeletons) and if the ability works, they will just stand still allowing you to destroy them during the effect time. As mentioned above, in future this will be displayed in the GUI and visible to you, and we're also going to add some effects on mobs.


4. The animals in the upper world react to day and night changes.
Non-aggressive animal appear only through daytime, at night you will meet the predators.


5. We've started adding new texts to the game that have been in development for some time.
Currently we've updated the objective and reward texts for Priests in the dungeons. After some changes we are going to add more characters in the game to introduce the world of Niffelheim (for example the Raven that will tell you more about the world and issue quests).

Among other things during work on new structures we've made some optimization and reduced FPS sinking.

 

Bugfixes:
1. Fixed bug with the rat trophy.
2. Fixed bug with character falling through dungeon levels.
3. You don't have to kill hedgehogs to summon bunnies (you know what I'm talking about if you've played the game a year ago:) )
4. Stone`s loot in multiplayer issues fixed.

What we are working on now

Naturally the development continues in many directions. Some features are added to the game without notice and stay hidden for now, as some other features are not ready yet. But at the moment we are working on the castle destruction system, Players will be able to rob their neighbours. Losing the castle won’t mean losing the game, but you will be robbed (in the following update). This feature is made to introduce the ending about getting to Asgard. Also we are working on optimization and features of flora. We are aiming to make the Witch more interesting :) Also we are working on dungeon improvement to make it easier to find the black priests. The visuals for the last world are being drawn. New GUI schemes and game controls are in development, including schemes for game controller.

There has been a lot of text today, but if you get the time – take a look at the update and tell us your thoughts on changes (or bugs!) :)


Sometimes this update may lead to losing your saved games and gaming progress. Please accept our apologies if that happens, but we are doing our best to guarantee compatibility for each version, especially after big updates of data and project architecture.

Wishing you a sunny summer,
Ellada Games Team

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