MAV is a custom mech combat game with a core focus on tactical combat and customization. 
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others. 
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs. 
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode. 
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments. 
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power. 
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.
Founded by Bombdogstudios

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State of the Game #278 : Cresting the hill

Another week of UI work down! This week I have been hard at work on the new flow of the single player game options screen. A LOT of what this new UI/UX experience is focused on is making things very easy to understand and for controls to operate in an intuitive manner. There is of course an ascetic upgrade happening ...

State of the Game #277: MAV Tournament!

I have been continuing to work on the new UI layout, design, and flow this week. But who cares about that right now? You need to go sign up for the very first MAV tournament, hosted by Raksal! The format is a 2 v 2 siege match, but single entries are allowed. If you are looking to find a partner ...

State of the Game #276: The last 90%

Well, it’s into the details we go! This week, I have been hitting a LOT of the 90-90 rule. This is the simple principal of the first 90% of the project taking 90% of your allocated time, then the last 10% taking the next 90% of your time

State of the Game #275: Experimenting

Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50! Recently, I have been running some experiments with content ...

State of the Game #274 : Skar she blows!

It’s Update time, and this one is going to be BIG! And by big, I am referring to the new heavy cockpit, the Skar! Look at the size of that beast! This cockpit, available at level 1, is the biggest, most durable cockpit in the game. With a starting durability of 2248 and variants going up to 3628, this cockpit ...

State of the Game #273: Full Throttle Ahead!

Wow, these weeks just keep coming faster and faster! I suppose that’s a good thing, but it gets hard to keep up all the time! Hey, did you know M.A.V. had a Kickstarter? It totally did! Well, it’s time to start cashing in some of those long awaited backer rewards! I have sent messages to all backers that are eligible to ...

State of the Game #272: Digging Deeper than a Europa Miner

Hey everyone, sorry for the later State of the Game post, I have been in my own personal jail of debugging!

State of the Game #271: Safe and Secure

Welcome to this weeks State of the Game! You may notice a little icon in your browser url bar this week. That’s right, Bombdog Studios has gone fully SSL! Previously, our login and checkout process were encrypted, but it was brought to our attention that people wanted to see a little more security while they browsed the site as well. ...

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Sunday Funday!

Come play MAV with the developer and see how PAX East went. You can even bug me about balance changes! :)

Start Time • 08:00
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Start Time • 20:24
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Evento lol


Start Time • 05:46
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Sunday Funday with the developer!

Come and play MAV against [or with] the developer! If you can't make it in game, you can watch live at See you there!

Start Time • 02:00
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Start Time • 12:58
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