Archmage Rises

Archmage Rises

INFORMATION

Archmage Rises is an open-world mage simulator where player choices truly matter.

You play as a young apprentice with untapped magical powers suddenly let loose in a dangerous, unforgiving world. What would you do to survive? Who would you partner with, who would you kill? It’s all up to you!

Fantasy fans will find much to love in Archmage Rises with stunning hand-drawn 2D art by Rogier van de Beek, music by James Maranetette, and procedurally-generated storylines and quests that ensure that every playthrough remains 100 percent unique.

 

Release date: TBD

Archmage Rises is a trademark of Thomas Henshell. All rights reserved. 2014

Founded by LordYabo

Members • 1809

ItsRealFunny
tailskunqq
Dieseltrain
tutina93
matr3399
alexczar444
makc-
GRAVITY161

News & Updates  Add News

Video Update #14: Sickness & Setbacks

To be honest, we have nothing to say this week and it still takes us 10 minutes to say so. :-)

Video Update #13: NPC Passions & Ken Levine's Narrative Legos

This week we start with the winning animator’s submission, then dive deep into 'Narrative Legos', a talk by Ken Levine, maker of hit games like the Bioshock series, where he lays out a concept for how to make dynamic interesting NPC’s in an RPG.  Ken’s talk previews the future of games in general and how Archmage Rises is being designed specifically.

Video Update #12: What's New In Build 10?

See what is new in the latest pre-alpha release of Archmage Rises!

What's New In Build 10?

See what is new in the latest pre-alpha release of Archmage Rises!

Video Update #11: Weather, Kingdoms, & Animators

Quick update on the new weather system, Kingdom system, interactive hexes, and hiring an animator.

Video Update #11: Weather & Animators

Quick update on the new weather system, Kingdom system, interactive hexes, and hiring an animator.

Video Update #10: Simulator Driven Encounters

How are Random Encounters different in a simulator driven world?  See gameplay and an explanation of another unique feature of Archmage Rises: random encounter battles are the result of monster domains and the realistic spread of their populations.

Video Update #9: Living World NPC News and Rumors

This week I show proof that RPGs are evolving, that we can use modern techniques and technology to build a living breathing world that realistically responds to player and NPC actions.  Read how a veteran RPG game designer is longing and calling for a new RPG experience.  One that Archmage Rises delivers.


Images  Add Image


Videos  Add Video


Discussions Create Thread

Threads Replies Views Last Post
Multiplayer or Singleplayer?
2 11
 by jaberus