Archmage Rises

Archmage Rises


Archmage Rises is an open-world mage simulator where player choices truly matter.

You play as a young apprentice with untapped magical powers suddenly let loose in a dangerous, unforgiving world. What would you do to survive? Who would you partner with, who would you kill? It’s all up to you!

Fantasy fans will find much to love in Archmage Rises with stunning hand-drawn 2D art by Rogier van de Beek, music by James Maranetette, and procedurally-generated storylines and quests that ensure that every playthrough remains 100 percent unique.


Release date: TBD

Archmage Rises is a trademark of Thomas Henshell. All rights reserved. 2014

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Video Update #24: First Person Hex View

Thomas is on the road again, but we still manage to show a glimpse of what visiting map hexes will really look like.  And how that forms the basis for the new Town view.

Update #23: Procedurally Generating a World's History

In this update we dive into the core core feature of Archmage Rises: the simulated world.  We give a highlight video of how the game world's history is generated, and then detail in the article some of the thinking/mechanics going on behind the scenes.

Video Update #22: Business/Financing Update

This week Thomas travels down to Toronto to get an update on the software company currently financing the game.

Video Update #21: UI 3.0 Part II

This week we show the completion of the quick action bar.  We also discuss additional work in progress, multiple weapon types, the SUPER special gold box edition, special reward content for newsletter members and pre-orders, and some gold old fashioned Canadian Trivia.

Hobby vs Indie Game Dev and the War of Art

An Extra Credits video centers on the difference between an Indie dev and a Hobbyist. The hobbyist builds the game for themselves, the indie builds it to be enjoyed by others.

Video Update #20: UI 3.0

We're in the midst of redoing the UI.  We're doing it to address questions/concerns raised by fans (thanks!) and now we have a clearer view of how the game should play.  In the video you'll see the first look of the new UI in combat.  We'll show the rest when it is ready.

Video Update #19: Business Woes

When we started these updates we said we would be totally honest.  This week has brought some bad news to one of Thomas' companies so in this update we discuss how that affects the game.

Video Update #18: Sexier Combat

Our animator turned in his first batch of work and it looks great!  Nic spent some time getting the new Goblin Warrior into the game.  See for yourself how the new and improved combat looks and feels better.

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