Descent Underground

Descent Underground

INFORMATION

A true first person shooter deserves all six degrees of freedom. Fight through twisting tunnels & vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. This is Descent: Underground Early Access! 

We’re blasting the full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4! 

Descent: Underground is a both a prequel to the Descent series and a modernization of the original game play. We’re staying true to the original flight mechanics, arcade style combat, and tightly twisting map design while taking it to the next level! 

 

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Our vision for Descent: Underground includes: 
- Multiplayer shooter action in a full six degrees of freedom 
- A variety of customizable ships and roles suit every play style 
- Individual and team game modes for multiplayer 
- Community-driven development w/ weekly video streams 
- Mine for resources, power-ups, and to locate hidden tunnels 
- Prove your prowess with rankings, achievements, and leaderboards 
- Singleplayer storyline missions

Join us at http://descentunderground.com  to help shape the future of the game with your playtest feedback, suggestions, and more! Follow on Twitter https://twitter.com/DescStudios  and Descendent Studios on Facebook https://www.facebook.com/DescendentStudios  and YouTube  https://www.youtube.com/c/DescendentStudios for the latest Descent: Underground news http://descendentstudios.com/community/rss/blog/.

 

 

 

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Dunkelza's Campfire - Are shooter games stuck in the mud?

Ever since the earliest first-person shooter (FPS) games in the 1990s, the majority of shooters chained gamers to the ground. From Wolfenstein 3D up to recent AAA blockbusters, "boots on the ground" was the name of the game. But does it really have to be that way?   Way back in 1994, Descent exploded onto the scene as the world's first fully-3D shooter. While games like Doom only simulated 3D, Descent rendered a completely three-dimensional world. Its designers made use of this by encouraging the player to

Louhikarme's Modeling Madness - From Concepts to Game Asset

On the video below, I talk about how we are creating evil bots for single-player mode. It outlines the main principles and techniques and has some tidbits on certain obstacles we face while bringing these things to life.  I start with discussing the specs we have in the Game Design Document (GDD), followed by an initial meeting on what the bot should look like. Then I do quick drafts using just primitive shapes to get the shape what we are going for. This process usually takes a few to several days, dependi

Dunkelza's Campfire - Most Valuable Post for February 27, 2017

Hey there, rock jocks! ChrisseZu posted evidence of a truly amazing Survival mode run, convincing Dr. Designopotamus to add more fiendish bot waves in our next release!(We also have to give a shoutout to Jobode and Mik, who have since beaten ChrisseZu's record!) Congratulations, ChrisseZu!!!!!!!Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!You will also receive a shout out on our Facebook and Twitter pages. Our MVP award is given to forum members who actively contri

Dunkelza's Campfire - Most Valuable Post for February 13, 2017

Howdy, Descenters! Biel1539 helped us notice an issue with match owner migration that we are fixing! Congratulations, Biel1539!!!!!!!Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!You will also receive a shout out on our Facebook and Twitter pages. Our MVP award is given to forum members who actively contribute to making Descendent Studios games a better experience for us all!If you don't yet have a Descendent Studios account, you can link your Steam account to enjoy

Dunkelza's Campfire - Most Valuable Post for February 6, 2017

Howdy, Descenters! Escodrion made a video to help new players solve issues with Conquest: Frontier Wars! Congratulations, Escodrion!!!!!!!Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!You will also receive a shout out on our Facebook and Twitter pages. Our MVP award is given to forum members who actively contribute to making Descendent Studios games a better experience for us all!If you don't yet have a Descendent Studios account, you can link your Steam account to

Dunkelza's Campfire - Most Valuable Post for January 30, 2017

Hey there, rock jocks! Defcon_x started a group to play large matches on a regular basis!We are looking forward to more player-run organizations, ladders, tourneys, and *gasp* corporations! Congratulations, defcon_x!!!!!!!Enjoy the MVP forum badge that will appear on your DescentUnderground.com forum account!You will also receive a shout out on our Facebook and Twitter pages. Our MVP award is given to forum members who actively contribute to making Descent: Underground a better experience for us all!If you

Release Notes - Production - Easier Bots, Shaping Up Ships, Dark Valor...

Good morning-cycle, rock jocks!We have a very important test for you!This build is our trial of unbaked dynamic lighting as a possible performance improvement (and download size shrinker!). We need you to compare your frame rates and play experience in both versions of Valor as soon as you can!We've also got some changes to ship stats, two different difficulty settings for Vs. AI, and more! Please try this stuff out as soon as possible and give us your thoughts in the forums.Thank you so much for your suppo

Announcements - NEW BUILD for all users - "Dry Run" (3021)

We have deployed a new build (3021) for all users!Jump into the Production environment and help us test:NEW Vs. AI difficulty settings- Trainee & Hotshot!NEW balance changes to ship stats & quad lasers!NEW dynamic lighting version of Valor for you to test!And MORE!Please read the patch notes here    -


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